Games Industry

Game Production Software

Ship games on time and on budget

Game production spans concept to certification, often with contractors billing by milestone. Vaizy keeps every phase, cost, and risk in one place.

Games Industry
Treat production like a project.

Internal capacity, outsourced contracts, and a certification deadline that does not move. Vaizy connects progress to spend so you see drift early.

1

Milestone-based budget tracking

Tie contractor invoices and internal costs to the milestone they belong to.

2

Cross-discipline resource view

See engineering, art, audio, and QA capacity in one place to catch pressure on one team.

3

Certification-ready risk log

Log platform and compliance risks against the build they affect, with an owner and mitigation plan.

Problems Vaizy solves

Budget drift spotted too late

Contractor costs pile up across milestones and nobody notices until the milestone review. Vaizy ties every invoice to its phase so overruns surface immediately.

Track milestones from pre-production through certification, with budget linked to each phase.

Crunch risk is invisible

The same artists and engineers get pulled across multiple titles without anyone seeing the overlap. Vaizy shows who is overloaded before it turns into overtime.

See contractor and studio costs side by side with what has actually been delivered.

Publisher updates take days to compile

Gathering milestone status, spend, and risk data from five different tools takes a full day. Vaizy has it all in one view.

Flag risks like a slipping art pipeline and link them to the milestone they threaten.

Multiple titles, zero overview

Each game has its own tracker, spreadsheet, and risk list. Vaizy gives producers a portfolio view across every title in development.

Give producers a view of crunch risk by seeing who is overloaded across workstreams.

Spot budget drift before the milestone review

Production data, contractor costs, and risk in one place.